Darren Blondin
17 Wentworth Circle, Madison WI 53719
413-695-8477
dblondin@dblondin.com
SUMMARY
Highly creative, ambitious, effective sound designer with over 6 years of increasing responsibilities in game audio. Experienced primarily with sound design for FPS genre. Mix characteristics of choice are dynamic, realistic, cinematic, open and clear with emphasis on special moments and storytelling.
PROFESSIONAL EXPERIENCE
Raven Software Madison, WI 2008 – Present Senior Sound Designer
	•	Managing, creating, and prioritizing my own tasks and deadlines
	•	Designing top notch sounds using a variety of tools
	•	Integrating audio content
	•	Creating and modifying scripts in a language based on C++
	•	Recording custom sounds for the most critical sound design elements required  
	•	Working collaboratively with the team to provide strong audio support throughout level development
	•	Creating Max/MSP audio applications to handle audio tasks more efficiently  
	•	Prototyping new content and mix approaches in test maps for demonstration

Major Projects:
	•	Undisclosed Project(in progress)
	•	Call of Duty: Modern Warfare 3 (2011)
	•	Call of Duty Elite Console Application (2011)
	•	Call of Duty: Black Ops (2010)
	•	Undisclosed Cancelled Project(2010)
	•	Singularity (2010)
	•	Wolfenstein (2009)

Millitech Corp Northampton, MA 2005 – 2006  Engineering Technician
	•	Built, tested, and reworked high frequency radio transmitters and receivers
	•	Used oscilloscopes, oscillators, spectrum analyzers, power supplies, signal generators

Cyberlore Studios Northampton, MA 2004 – 2005  
Sound Designer (September 2004 - September 2005)
	•	Planned and managed all sound department tasks
	•	Recorded, mixed, and integrated sounds, voices and music
	•	Edited scripts
	•	Researched, built & maintained a strong voice actor talent pool
	•	Directed voice talent
	•	Composed and recorded original music
	•	Handled the locating and licensing of original music
	•	Created a strategic vision for the future of Cyberlore's game audio engine

Lead Tester (January 2004 - September 2004)
	•	Lead the testing process for a team of 6 QA members and an external test company

Major Projects:
	•	Playboy: The Mansion (2005)
	•	Playboy: The Mansion - Private Party (2005)
	•	Serious Games (2005)

EDUCATION

Goddard College Plainville VT
Interactive Sound Design
	•	BA in Individualized Studies Program
	•	Studies include Game Sound Design, Adaptive Music, MAX/MSP Programming

Quinsigamond Community College Worcester MA
Metalsmithing

Haystack Mountain School Deer Isle ME
Sequential Imagery - 3 week intensive

Snow Farm Williamsburg MA (formerly Horizons ME)
Textiles – 3 week intensive, 3 consecutive years

HONORS AND AWARDS
Raven Award for Employee Excellence – Raven Software
Deans List – Quinsigamond Community College

CONFERENCES

Game Developers Conference – Attendee 2011
Wisconsin IGDA Sound Panel Discussion – Speaker 2009
Siggraph – Attendee 2006
INTERESTS AND ACTIVITIES
Modular synthesis, vintage synthesizers, DIY electronics, video games, field recording, researching the physics of sound, teaching children about sound design, photography, animation, and hiking.